Bear Studios

Migration

by on Feb.26, 2010, under Production

This is the first blog to be successfully migrated over to slynk.com’s network.

It’s not entirely successful with some tiny bits of images and YouTube vids missing. Will be fixing along the way.

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Some screen caps of new environment

by on Feb.24, 2009, under Production

Some buggy obviously

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Meeting outline

by on Feb.22, 2009, under Meeting Outlines

Current plans

- game theme – chess

- temp game name- chess wars

- Commander unit -king

- Meele unit – Knight

- Range unit – Bishop

- Support unit – Queen

- Neutral unit – Pawn

- Control points – Rook

Current task list

Anselm

-Add ons to terrain(trees, moutains, waters, buildings)

-Add credit screen and blah blah screen

- long 5:3 map

Wen bin

-Basic commander AI

-Flocking

YunXu

- traps

- randomly add them to terrain (preloaded traps)

- influence map

- visibility check using frustrum bounding box

Shao Chong

- timer

- seperate team(mechanics)

- Combat system

Will have a small meetin online everyday online from 10am-12pm

Idea for team formation controlling using xbox controller thumb stick

teamformation

Go go go!!!

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Chase algorithm for monster

by on Feb.17, 2009, under Meeting Outlines

monster(s) will chase player when distance is < 100 and stop when distance < 20.

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Updates on terrain

by on Feb.16, 2009, under Brainstorm

terrain

  • water with reflection is up

other things to consider

  • effects on water depending on the game style
  • optimum height ratio for water
  • other methods of random height map generation(random fractals, triangles, Fourier series,etc)
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