Migration
by admin on Feb.26, 2010, under Production
This is the first blog to be successfully migrated over to slynk.com’s network.
It’s not entirely successful with some tiny bits of images and YouTube vids missing. Will be fixing along the way.
Final Trailer
by Subby on May.27, 2009, under Meeting Outlines
HUD, Compass
by Subby on Apr.07, 2009, under Game Features, Production
(Proper) Capturing Demo
by Subby on Feb.24, 2009, under Production
Some screen caps of new environment
by Subby on Feb.24, 2009, under Production
Some buggy obviously
Gamescreen Flowchart
by Subby on Feb.22, 2009, under Pre-Production
Leave a Comment :game screens more...Meeting outline
by anselm on Feb.22, 2009, under Meeting Outlines
Current plans
- game theme – chess
- temp game name- chess wars
- Commander unit -king
- Meele unit – Knight
- Range unit – Bishop
- Support unit – Queen
- Neutral unit – Pawn
- Control points – Rook
Current task list
Anselm
-Add ons to terrain(trees, moutains, waters, buildings)
-Add credit screen and blah blah screen
- long 5:3 map
Wen bin
-Basic commander AI
-Flocking
YunXu
- traps
- randomly add them to terrain (preloaded traps)
- influence map
- visibility check using frustrum bounding box
Shao Chong
- timer
- seperate team(mechanics)
- Combat system
Will have a small meetin online everyday online from 10am-12pm
Idea for team formation controlling using xbox controller thumb stick

Go go go!!!
Chase algorithm for monster
by boro84 on Feb.17, 2009, under Meeting Outlines
monster(s) will chase player when distance is < 100 and stop when distance < 20.
Updates on terrain
by anselm on Feb.16, 2009, under Brainstorm

- water with reflection is up
other things to consider
- effects on water depending on the game style
- optimum height ratio for water
- other methods of random height map generation(random fractals, triangles, Fourier series,etc)





