Bear Studios

Pre-Conceptualisation 1: Initial Idea

by on Dec.13, 2008, under Meeting Outlines, Pre-Conceptualisation

Initial framework considerations:

  • XNA
    • C# for either PC or Xbox 360. Focus would be on gameplay
  • OGRE 3D
    • C++ for PC. Focus would be on game engine

Some initial broad ideas:

  • Immersive feedback
    • feedback through means other than typical HUD, eg. 3D sound or other cues
  • Crowd representation
    • heterogeneous representation of massive crowds where it doesn’t look like all clones
  • Combat physics
    • traps, knock back
  • Destroyable world
    • players able to shape terrain and world objects
  • Damage representation
    • damage locality, no representation of enemy health other than visual representation, eg broken limbs, limping, etc.
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