Pre-Conceptualisation 1: Initial Idea
by boro84 on Dec.13, 2008, under Meeting Outlines, Pre-Conceptualisation
Initial framework considerations:
- XNA
- C# for either PC or Xbox 360. Focus would be on gameplay
- OGRE 3D
- C++ for PC. Focus would be on game engine
Some initial broad ideas:
- Immersive feedback
- feedback through means other than typical HUD, eg. 3D sound or other cues
- Crowd representation
- heterogeneous representation of massive crowds where it doesn’t look like all clones
- Combat physics
- traps, knock back
- Destroyable world
- players able to shape terrain and world objects
- Damage representation
- damage locality, no representation of enemy health other than visual representation, eg broken limbs, limping, etc.
No comments for this entry yet...