Pre-Conceptualisation 3: Gameplay
by boro84 on Dec.22, 2008, under Meeting Outlines, Pre-Conceptualisation
Main focus of the day was to settle on the gameplay aspects.
Goal
Players will be given a choice to choose which side to play as.
Objective of the game:
1. Destroy all enemies
2. Destroy the leader/boss of the enemy
3. Destroy a base/capture the flag
After much discussion, the team decided to take option 3. This however is not final, might be subject to changes as we implement, test and balance the game. Players might even be allowed to choose how to complete the game.
Neutral enemies will be placed on the map that is aggressive to all sides.
Map
Initial decision is to implement a single map over multiple levels.

map ideas
1. Initial Idea
Players can choose 1 of 3 sides in the map and will attack each other.
- Balancing issue. Alliance (2 vs 1) might unbalance the game, FFA difficult to manage as well.
2. Central goal
2 teams ( 2/4 players or AI) will start at opposite ends of the map and eventually converge into the goal/flag in the centre of the map. Required to traverse through intermediate nodes/base.
Many variations possible.
a. Get flag from enemy base, then place it at the goal
- with current map configurations, opposite enemies might not meet if different path taken towards goal.
b. Get to goal, then destroy enemy base
3. Distant goal
2 teams start at the same side of the map to eventually reach the goal at the opposite end of the map. Will have to pass through the same route eventually
- Solves the problem of enemies not engaging with each other
Decision:
*what was our decision?* tbc
Character
Characters growth automatic based on player’s choice of actions, weapons.
Player have choice to select controllable allies with different specialisations to aid in battle.
Weapons
Start with a basic weapon. Can get better weapons from defeated NPCs or find from map.
Enemies
Different types, strong and weak against different types of attacks.