Monsters
by boro84 on Jan.14, 2009, under Game Features
Monsters are catergoried into a few types, namely
- physical / magical / hybrid
- side a* / side b* / neutral
Some of the monsters, when nearby with another type of monster, might be able to execute a combined skill attack.
Monster table
| Side A* | Neutral | Side B* |
| Archer(P) | Farmer(P) | Wraith(M) |
| Barbarian(P) | Yeti(H) | Bat(H) |
| Spearman(P) | Spider(H) | Necromancer(M) |
| Pyromancer(H) | Treant(M) | Salamander(M) |
* to be changed to an appropriate name for the side
(P), (H), (M) denote physical, hybrid and magical types respectively
In addition to these monsters, there will be passive creatures, chicken and goats, roaming the game world.
Beastiary
Archer
ranged attacker
combo: fire arrows (Pyromancer)
Barbarian
fast melee attacker
attacks to the death
Spearman
stabs enemies
combo: flaming javelin (Pyromancer)
Pyromancer
burns enemies
combo: fire arrows (Archer)
Farmer
attacks with fork
skill: turns goats aggresive
Yeti
crushing attack (20% reduce defence to 0)
Spider
cast spider webs (slows speed by 50%)
Treant
fires magical branches
Wraith
skill: scares away all enemy troops
Bat
combo: turn into Vampire(Necromancer)
skill: sucks blood (Vampire)
Necromancer
shoots magical missle
skill: turns chicken into kamikaze exploding chicken
skill: turns bats into vampires
Salamander
amphibious monster
shoots missles (20% poison)