Traps
by cyunxu on Jan.15, 2009, under Game Features
Traps are currently only for outdoor part of the map. The map will have environmental materials that will be used to build traps. A trap-builder will be able to survey the surroundings and determine what materials are available and thus which traps are able to be built. However, the game does not require the player to go gather these materials. The trap-builder will then be able to choose the best choice of available traps to be build at the best location automatically. For example, the trap-builder will give a high rating for a boulder trap put on a slope and low rating for a boulder trap on flat land. A trap is triggered by the opposing party once it touches the trap, and a penalty will be given. Traps will be visible to the opponent, but the visibility (alpha value?) of the trap will have an inverse relationship to the goodness of the trap. That means a trap with higher rating value will be less visible to the opponent.
Given below is a rough list of the materials, traps and their attributes, which may be amended and expanded.
Types of materials:
Environmental Materials:
- Water
- Sand
- rocks
- wood
- leaves
Default materials (inexhaustible):
- spade (hole digging)
- trip wires
Types of traps:
| Trap | Materials Needed | Build Time | Penalty |
|---|---|---|---|
| Quicksand | Water + Sand |
10s | Morale -10%, 10s delay |
| Pit Trap | Leaves + Spade | 10s | Morale -10%, 10s delay |
| Pit Trap with Spikes | Leaves + Wood + Spade | 15s | Morale -10%, 10s delay, -10HP |
| Boulder Trap | Rocks + Tripwire | 5s | Morale -5%, -10HP |
| Log Trap | Wood + Tripwire | 5s | Morale -5%, -5HP |