Bear Studios

Weekly Discussion – part 2

by on Jan.29, 2009, under Meeting Outlines

Exploration (Anselm)
Generate game map from real satellite images

Timeline

Stage 1: Image processing on Google Maps image to generate 3D terrain
Stage 2: Generate control points based on generated terrain
Stage 3: Populate the map – trees, building, monsters w influence map (w Yunxu)
Stage 4: Process user input using Google Maps API

Exploration (Yunxu)Terrain analysis for trap placement, high level Squad AI decisions

Timeline

Stage 1: decide best location for 1 trap type – Boulder Trap – high ground facing possible path.
Stage 2: 2 more types of trap, e.g. the powerful Bear Trap – low visibility, high foliage
Stage 3: intelligent squad deployment AI (w Boon Pin)
Stage 4: TBC
Exploration (Boon Pin)
Intelligent Combat AI algorithms for NPCs (Monsters)

Timeline

Stage 1: Basic pathfinding and monster AI
Stage 2: High level Commander AI based on control points (w Anselm)
Stage 3: Squad AI
Stage 4: Advanced squad AI for squad and monster

Exploration (Shao Chong)
Engine development, UI and enhancing game play through camera and controls

Timeline

Stage 1: Engine up w combat capability and fly through camera
Stage 2: Game play coding, camera research
Stage 3: Camera development and combat control
Stage 4: Fine tuning of camera and combat controls via play testing

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