Archive for February, 2009
(Proper) Capturing Demo
by Subby on Feb.24, 2009, under Production
[youtube hlpY4wHt0a8]
Some screen caps of new environment
by Subby on Feb.24, 2009, under Production
Some buggy obviously
Gamescreen Flowchart
by Subby on Feb.22, 2009, under Pre-Production
Leave a Comment :game screens more...Meeting outline
by anselm on Feb.22, 2009, under Meeting Outlines
Current plans
- game theme – chess
- temp game name- chess wars
- Commander unit -king
- Meele unit – Knight
- Range unit – Bishop
- Support unit – Queen
- Neutral unit – Pawn
- Control points – Rook
Current task list
Anselm
-Add ons to terrain(trees, moutains, waters, buildings)
-Add credit screen and blah blah screen
- long 5:3 map
Wen bin
-Basic commander AI
-Flocking
YunXu
- traps
- randomly add them to terrain (preloaded traps)
- influence map
- visibility check using frustrum bounding box
Shao Chong
- timer
- seperate team(mechanics)
- Combat system
Will have a small meetin online everyday online from 10am-12pm
Idea for team formation controlling using xbox controller thumb stick

Go go go!!!
Gameplay Prototype
by Subby on Feb.18, 2009, under Pre-Production
[youtube VnH4YNemPAg]
Chase algorithm for monster
by boro84 on Feb.17, 2009, under Meeting Outlines
monster(s) will chase player when distance is < 100 and stop when distance < 20.
Updates on terrain
by anselm on Feb.16, 2009, under Brainstorm

- water with reflection is up
other things to consider
- effects on water depending on the game style
- optimum height ratio for water
- other methods of random height map generation(random fractals, triangles, Fourier series,etc)
Control Point (animated)
by Subby on Feb.13, 2009, under Pre-Production
No behavior yet, watch it spin…
[youtube 39VpWhlJgzA]
Camera toggle
by Subby on Feb.12, 2009, under Pre-Production
[youtube 87YwD3xdQGc]








