Bear Studios

Author Archive

Boulder trap brainstorm

by on Feb.08, 2009, under Brainstorm, Pre-Production

Idea: Position that player issues command to lay trap will be the position the boulder will eventually roll over. The problem here is where best to place the boulder such that this eventually happens.

boulder-trap

yunxu: didn’t go too well. Boulder may not roll towards desired direction if only using free fall physics. Will be implementing one which has a initial force acting on the boulder. Results will be posted here.

Update: Trap works a lot better. Refinements needed as problems might arise if player decides to build at the peak of a region.

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Terrain + Physics

by on Feb.04, 2009, under Pre-Production

Added some cubes to Anselm’s terrain to demonstrate the physics engine.

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Happy New Year

by on Jan.24, 2009, under Conceptualisation

Course of Action after the long weekend:

  • We should all install Microsoft Visual C# 08 Express + XNA Game Studio 3.0
    • Dennis and Chow will help install these on several PCs in Media Lab 2 (yay)
  • Still PC development with plans for 360 porting but we should still try to loan out a 360 from school to test porting early on.
  • Complete the tutorial from Innovative Games shape up the engine
  • I believe the Creators Club paid account by the school should give premium download access, should try to get our hands on both Robot and Ship game
  • Discuss, re-evaluate and streamline what we want. Should aim lower and finish a complete game. We can always go back to rework on it after the semester.
    • This means revising our product and release backlogs.
  • Arrange meeting with Claude on Thursday
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Conceptualisation I

by on Jan.18, 2009, under Conceptualisation, Meeting Outlines

Follow-up

Platform

School only has 2 Xbox 360 for possible loan. Anselm’s still on the way. I might be able to loan one from friend who works at Microsoft. We’d try to develop for PC with Xbox 360 controllers first. At least for initial few releases until we can settle deployment problems for the Xbox. Worst case scenario would be to fully develop on PC and port to 360 at the end of the day.

Meetings

Meeting timing with Dr Ashraf is tentatively set for Thursdays or Fridays. To check with Claude.

Game Design

diagram

To-Do

  • Check pricing of Xbox controller + bluetooth dongle
    • Update: 75.90 per piece w/o dongle
  • Arrange fixed timing for meetings with Claude & Dr Ashraf as well as free time for group programming/discussion. To be confirmed once tutorials are allocated.

Release 1 planned

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