Brainstorm
Updates on terrain
by anselm on Feb.16, 2009, under Brainstorm

- water with reflection is up
other things to consider
- effects on water depending on the game style
- optimum height ratio for water
- other methods of random height map generation(random fractals, triangles, Fourier series,etc)
Boulder trap brainstorm
by Subby on Feb.08, 2009, under Brainstorm, Pre-Production
Idea: Position that player issues command to lay trap will be the position the boulder will eventually roll over. The problem here is where best to place the boulder such that this eventually happens.
yunxu: didn’t go too well. Boulder may not roll towards desired direction if only using free fall physics. Will be implementing one which has a initial force acting on the boulder. Results will be posted here.
Update: Trap works a lot better. Refinements needed as problems might arise if player decides to build at the peak of a region.



