Bear Studios

Brainstorm

Updates on terrain

by anselm on Feb.16, 2009, under Brainstorm

terrain

  • water with reflection is up

other things to consider

  • effects on water depending on the game style
  • optimum height ratio for water
  • other methods of random height map generation(random fractals, triangles, Fourier series,etc)
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Boulder trap brainstorm

by Subby on Feb.08, 2009, under Brainstorm, Pre-Production

Idea: Position that player issues command to lay trap will be the position the boulder will eventually roll over. The problem here is where best to place the boulder such that this eventually happens.

boulder-trap

yunxu: didn’t go too well. Boulder may not roll towards desired direction if only using free fall physics. Will be implementing one which has a initial force acting on the boulder. Results will be posted here.

Update: Trap works a lot better. Refinements needed as problems might arise if player decides to build at the peak of a region.

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