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	<title>Bear Studios</title>
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	<link>http://bstudios.slynk.com</link>
	<description></description>
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		<title>Migration</title>
		<link>http://bstudios.slynk.com/2010/02/26/migration/</link>
		<comments>http://bstudios.slynk.com/2010/02/26/migration/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 07:25:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Production]]></category>

		<guid isPermaLink="false">http://bstudios.slynk.com/?p=287</guid>
		<description><![CDATA[This is the first blog to be successfully migrated over to slynk.com&#8217;s network. It&#8217;s not entirely successful with some tiny bits of images and YouTube vids missing. Will be fixing along the way.]]></description>
			<content:encoded><![CDATA[<p>This is the first blog to be successfully migrated over to slynk.com&#8217;s network.</p>
<p>It&#8217;s not entirely successful with some tiny bits of images and YouTube vids missing. Will be fixing along the way.</p>
]]></content:encoded>
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		<item>
		<title>Final Trailer</title>
		<link>http://bstudios.slynk.com/2009/05/27/final-trailer/</link>
		<comments>http://bstudios.slynk.com/2009/05/27/final-trailer/#comments</comments>
		<pubDate>Wed, 27 May 2009 13:20:45 +0000</pubDate>
		<dc:creator>Subby</dc:creator>
				<category><![CDATA[Meeting Outlines]]></category>
		<category><![CDATA[Safari]]></category>
		<category><![CDATA[Trailer]]></category>

		<guid isPermaLink="false">http://bstudios.slynk.com/?p=282</guid>
		<description><![CDATA[]]></description>
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		<item>
		<title>HUD, Compass</title>
		<link>http://bstudios.slynk.com/2009/04/07/hud-compass/</link>
		<comments>http://bstudios.slynk.com/2009/04/07/hud-compass/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 16:17:13 +0000</pubDate>
		<dc:creator>Subby</dc:creator>
				<category><![CDATA[Game Features]]></category>
		<category><![CDATA[Production]]></category>
		<category><![CDATA[Compass]]></category>
		<category><![CDATA[HUD]]></category>

		<guid isPermaLink="false">http://bstudios.slynk.com/?p=280</guid>
		<description><![CDATA[]]></description>
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		<item>
		<title>(Proper) Capturing Demo</title>
		<link>http://bstudios.slynk.com/2009/02/24/proper-capturing-demo/</link>
		<comments>http://bstudios.slynk.com/2009/02/24/proper-capturing-demo/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 13:22:01 +0000</pubDate>
		<dc:creator>Subby</dc:creator>
				<category><![CDATA[Production]]></category>
		<category><![CDATA[capture]]></category>
		<category><![CDATA[control points]]></category>
		<category><![CDATA[gameplay]]></category>

		<guid isPermaLink="false">http://bstudios.slynk.com/?p=277</guid>
		<description><![CDATA[]]></description>
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		<item>
		<title>Some screen caps of new environment</title>
		<link>http://bstudios.slynk.com/2009/02/24/some-screen-caps-of-new-environment/</link>
		<comments>http://bstudios.slynk.com/2009/02/24/some-screen-caps-of-new-environment/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 06:54:55 +0000</pubDate>
		<dc:creator>Subby</dc:creator>
				<category><![CDATA[Production]]></category>
		<category><![CDATA[environment]]></category>

		<guid isPermaLink="false">http://bstudios.slynk.com/?p=270</guid>
		<description><![CDATA[Some buggy obviously]]></description>
			<content:encoded><![CDATA[<p>Some buggy obviously</p>

<a href='http://bstudios.slynk.com/2009/02/24/some-screen-caps-of-new-environment/testenvironment-20090224145235/' title='testenvironment-20090224145235'><img width="150" height="150" src="http://bstudios.slynk.com/files/2009/02/testenvironment-20090224145235-150x150.jpg" class="attachment-thumbnail" alt="testenvironment-20090224145235" title="testenvironment-20090224145235" /></a>
<a href='http://bstudios.slynk.com/2009/02/24/some-screen-caps-of-new-environment/testenvironment-20090224145256/' title='testenvironment-20090224145256'><img width="150" height="150" src="http://bstudios.slynk.com/files/2009/02/testenvironment-20090224145256-150x150.jpg" class="attachment-thumbnail" alt="testenvironment-20090224145256" title="testenvironment-20090224145256" /></a>
<a href='http://bstudios.slynk.com/2009/02/24/some-screen-caps-of-new-environment/testenvironment-20090224145350/' title='testenvironment-20090224145350'><img width="150" height="150" src="http://bstudios.slynk.com/files/2009/02/testenvironment-20090224145350-150x150.jpg" class="attachment-thumbnail" alt="testenvironment-20090224145350" title="testenvironment-20090224145350" /></a>
<a href='http://bstudios.slynk.com/2009/02/24/some-screen-caps-of-new-environment/testenvironment-20090224145621/' title='testenvironment-20090224145621'><img width="150" height="150" src="http://bstudios.slynk.com/files/2009/02/testenvironment-20090224145621-150x150.jpg" class="attachment-thumbnail" alt="testenvironment-20090224145621" title="testenvironment-20090224145621" /></a>
<a href='http://bstudios.slynk.com/2009/02/24/some-screen-caps-of-new-environment/testenvironment-20090224145634/' title='testenvironment-20090224145634'><img width="150" height="150" src="http://bstudios.slynk.com/files/2009/02/testenvironment-20090224145634-150x150.jpg" class="attachment-thumbnail" alt="testenvironment-20090224145634" title="testenvironment-20090224145634" /></a>

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		</item>
		<item>
		<title>Gamescreen Flowchart</title>
		<link>http://bstudios.slynk.com/2009/02/22/gamescreen-flowchart/</link>
		<comments>http://bstudios.slynk.com/2009/02/22/gamescreen-flowchart/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 13:56:03 +0000</pubDate>
		<dc:creator>Subby</dc:creator>
				<category><![CDATA[Pre-Production]]></category>
		<category><![CDATA[game screens]]></category>

		<guid isPermaLink="false">http://bstudios.slynk.com/?p=263</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://bstudios.slynk.com/files/2009/02/game_flow1.gif"><img class="alignnone size-full wp-image-265" title="game_flow1" src="http://bstudios.slynk.com/files/2009/02/game_flow1.gif" alt="game_flow1" width="512" height="682" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Meeting outline</title>
		<link>http://bstudios.slynk.com/2009/02/22/meeting-outline/</link>
		<comments>http://bstudios.slynk.com/2009/02/22/meeting-outline/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 08:31:30 +0000</pubDate>
		<dc:creator>anselm</dc:creator>
				<category><![CDATA[Meeting Outlines]]></category>

		<guid isPermaLink="false">http://bstudios.slynk.com/?p=259</guid>
		<description><![CDATA[Current plans - game theme &#8211; chess - temp game name- chess wars - Commander unit -king - Meele unit &#8211; Knight - Range unit &#8211; Bishop - Support unit &#8211; Queen - Neutral unit &#8211; Pawn - Control points &#8211; Rook Current task list Anselm -Add ons to terrain(trees, moutains, waters, buildings) -Add credit [...]]]></description>
			<content:encoded><![CDATA[<p>Current plans</p>
<p>- game theme &#8211; chess</p>
<p>- temp game name- chess wars</p>
<p>- Commander unit -king</p>
<p>- Meele unit &#8211; Knight</p>
<p>- Range unit &#8211; Bishop</p>
<p>- Support unit &#8211; Queen</p>
<p>- Neutral unit &#8211; Pawn</p>
<p>- Control points &#8211; Rook</p>
<p>Current task list</p>
<p>Anselm</p>
<p>-Add ons to terrain(trees, moutains, waters, buildings)</p>
<p>-Add credit screen and blah blah screen</p>
<p>- long 5:3 map</p>
<p>Wen bin</p>
<p>-Basic commander AI</p>
<p>-Flocking</p>
<p>YunXu</p>
<p>- traps</p>
<p>- randomly add them to terrain (preloaded traps)</p>
<p>- influence map</p>
<p>- visibility check using frustrum bounding box</p>
<p>Shao Chong</p>
<p>- timer</p>
<p>- seperate team(mechanics)</p>
<p>- Combat system</p>
<p>Will have a small meetin online everyday online from 10am-12pm</p>
<p>Idea for team formation controlling using xbox controller thumb stick</p>
<p><img class="alignnone size-medium wp-image-260" title="teamformation" src="http://bstudios.slynk.com/wp-content/uploads/2009/02/teamformation-300x300.jpg" alt="teamformation" width="300" height="300" /></p>
<p>Go go go!!!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Gameplay Prototype</title>
		<link>http://bstudios.slynk.com/2009/02/18/gameplay-prototype/</link>
		<comments>http://bstudios.slynk.com/2009/02/18/gameplay-prototype/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 06:00:12 +0000</pubDate>
		<dc:creator>Subby</dc:creator>
				<category><![CDATA[Pre-Production]]></category>
		<category><![CDATA[gameplay]]></category>

		<guid isPermaLink="false">http://bstudios.slynk.com/?p=257</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><object type="application/x-shockwave-flash" data="http://www.youtube.com/v/VnH4YNemPAg&#038;fs=1" width="425" height="344"><param name="movie" value="http://www.youtube.com/v/VnH4YNemPAg&#038;fs=1" /><param name="FlashVars" value="playerMode=embedded"/><param name="wmode" value="transparent"/></object></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Chase algorithm for monster</title>
		<link>http://bstudios.slynk.com/2009/02/17/chase-algorithm-for-monster/</link>
		<comments>http://bstudios.slynk.com/2009/02/17/chase-algorithm-for-monster/#comments</comments>
		<pubDate>Mon, 16 Feb 2009 17:33:54 +0000</pubDate>
		<dc:creator>boro84</dc:creator>
				<category><![CDATA[Meeting Outlines]]></category>

		<guid isPermaLink="false">http://bstudios.slynk.com/?p=252</guid>
		<description><![CDATA[monster(s) will chase player when distance is &#60; 100 and stop when distance &#60; 20.]]></description>
			<content:encoded><![CDATA[<p>monster(s) will chase player when distance is &lt; 100 and stop when distance &lt; 20.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Updates on terrain</title>
		<link>http://bstudios.slynk.com/2009/02/16/updates-on-terrain/</link>
		<comments>http://bstudios.slynk.com/2009/02/16/updates-on-terrain/#comments</comments>
		<pubDate>Mon, 16 Feb 2009 13:02:47 +0000</pubDate>
		<dc:creator>anselm</dc:creator>
				<category><![CDATA[Brainstorm]]></category>

		<guid isPermaLink="false">http://bstudios.slynk.com/?p=244</guid>
		<description><![CDATA[water with reflection is up other things to consider effects on water depending on the game style optimum height ratio for water other methods of random height map generation(random fractals, triangles, Fourier series,etc)]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-245" title="terrain" src="http://bstudios.slynk.com/wp-content/uploads/2009/02/terrain-300x232.jpg" alt="terrain" width="300" height="232" /></p>
<ul>
<li>water with reflection is up</li>
</ul>
<p>other things to consider</p>
<ul>
<li>effects on water depending on the game style</li>
<li>optimum height ratio for water</li>
<li>other methods of random height map generation(random fractals, triangles, Fourier series,etc)</li>
</ul>
]]></content:encoded>
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