Logs
Product Backlog
Features, requests, wishlist, staff goes here!
- interaction of player with environment (terrain)
- types of interaction (e.g. pushing, cutting, destroying, bombing?)
- destructible terrain models (e.g. walls, trees, hills)
- interaction of player with traps
- trap building
- suitable types of traps
- trap models
- realistic enemies (eg. human-like – might make mistakes as well)
- friendly squad system
- minimap
- pathfinding for enemies (A*)
- learning for enemies (neural network)
- evolutionary AI for enemies
- destroyable enemy body parts
- enemy health reflecting on model and animation instead of overlay display
- interesting yet intuitive combat system that doesn’t involve button mashing
- combat system should include melee, range and magic types
Release Backlog
Release 1 [23 Jan 09]
- Game world
- Player able to explore the world (other objects in world if possible)
- some controls must be in
- Camera (possible several configuration to try out)