Bear Studios

Logs

Product Backlog

Features, requests, wishlist, staff goes here!

  • interaction of player with environment (terrain)
  • types of interaction (e.g. pushing, cutting, destroying, bombing?)
  • destructible terrain models (e.g. walls, trees, hills)
  • interaction of player with traps
  • trap building
  • suitable types of traps
  • trap models
  • realistic enemies (eg. human-like – might make mistakes as well)
  • friendly squad system
  • minimap
  • pathfinding for enemies (A*)
  • learning for enemies (neural network)
  • evolutionary AI for enemies
  • destroyable enemy body parts
  • enemy health reflecting on model and animation instead of overlay display
  • interesting yet intuitive combat system that doesn’t involve button mashing
  • combat system should include melee, range and magic types

Release Backlog

Release 1 [23 Jan 09]

  • Game world
  • Player able to explore the world (other objects in world if possible)
    • some controls must be in
  • Camera (possible several configuration to try out)

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