Bear Studios

Tag: skill

Character

by on Jan.14, 2009, under Game Features

This section describes features of the character class in the game.
The current version is not final. Numbers and formulas are now simplistic and subject to testing in order to balance the gameplay.

Attributes

The character itself does not have a level. The strength of the character is dependent solely on its attributes described below.

Visible Attributes

  • HP
    Determines the health of the character.
    Possible UI Implementation is a health bar on top left corner of screen.
    Formula: Max 100/100. Regeneration rate 1HP/10s.
  • SP
    Required to use character skills.
    Formula: Max 5/5. Regeneration rate 1SP/10s.
  • Vigor
    Determines the character’s attack, defence and capacity.
    Formula: Start 10. Alternatively, class dependent.
  • Sorcery
    Determines the character’s magic attack, magic defence and capacity.
    Formula: Start 10. Alternatively, class dependent.
  • Capacity
    Determines the number of Items that the character can carry.
    Formula: Vigor * 1.5

Hidden Attributes

  • Attack
    Determines the damage of the character using physical attacks.
    Formula: Vigor * 1.5
  • Magic Attack
    Determines the damage of the character using magical attacks.
    Formula: Sorcery * 1.8
  • Defence
    Determines the damage suffered by the character against physical attacks.
    Formula: Vigor * 1.2
  • Magic Defence
    Determines the damage suffered by the character against magical attacks.
    Formula: Sorcery * 1.5
  • Speed
    Movement Speed of character. Determined by the amount of free capacity character has.
    Formula: TBC
  • Fury
    Determined by the amount of damage suffered by the character. A fury meter will be maintained.
    Character will be able to release a special “Fury Skill” upon suffering enough damage.
    Fury meter will decrease if a character does not engage any enemy within a timeframe.
    Fury meter resets to 0 once skill is used.
    Formula: Fury Meter 0/100. Increase by 1 per damage suffered. Decrease by 1 after 1st 10 seconds of not engaging enemies, and every 5 seconds there-after.

External Attributes

  • Morale
    Morale will have a direct impact on the character’s attributes (as well as of all friendly troops).
    Formula:
    Morale 50% (Default) -> Vigor, Sorcery 100%
    Morale 0% (Minimum) -> Vigor, Sorcery 50%
    Morale 100% (Maximum) -> Vigor, Sorcery 150%

Attribute Gain

Attribute gain will be hidden from player. Players do not need to assign any of their character’s attributes.
Player’s action however will have a direct consequence on the growth of their attributes. This allows for many different possible character builds.

Players will increase their vigor and sorcery attributes when attacking monsters or enemies. This will in turn affect the other attributes.

Formula:
Each point of vigor / sorcery will require 20 points of experience to level up. The rules which governs the gain of attribute experience is described below.

  1. Attacking using physical / magical skills will increase 1 experience in vigor / sorcery
  2. Killing an enemy of physical type will increase 3 experience in vigor
  3. Killing an enemy of magical type will increase 3 experience in sorcery
  4. Killing an enemy of hybrid type will increase 2 experience in vigor and 2 experience in sorcery

Skills

Skills will be unlocked based on the character’s vigor and sorcery attribute.
The fury attack is a special attack which can be used when the fury meter is maxed out.

Skills list:

Name Requirement Cooldown Damage Description
Slash 10 Vigor 0.2s
Fireball 10 Sorcery 0.5s
TBC

Squad Party Members
TBC

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